101 Best Board Games showcases classic family and popular board games.
Publisher: McNeill Designs for Brighter Minds
Max players: 10
Playing time (mins): 30
Ages: 8 to 100
Designer: Donald McNeill
Artist: Nick Mitchell
You’ve been Sentenced! uses pentagon-shaped cards with conjugations of funny words, famous names, and familiar places. Each player uses his or her hand of 10 cards to build a grammatically correct sentence, racing the other players while also trying to score the most points per round. Sentences also have to be justifiable in meaning, making players use both creativity and common sense.
Since its creation in 2005, the You’ve Been Sentenced! game has been recognized by both the gaming and education communities and is the recipient of numerous awards including:
* Creative Child Magazine, Seal of Excellence
* Dr. Toy Best Products
* Oppenheim Toy Portfolio, Gold Seal Award
* Spewgie Award, Best Family Fun Game
* iParenting Media Hot Product Award
* FAO Schwarz Toy Auditions, Winner
* National Parenting Seal of Approval
* Mr. Dad Seal of Approval
* George Lucas Educational Foundation's Edutopia magazine, Hot Media for Educators
* MENSA Society's Parenting for High Potential magazine, Resource Roundup Pick
* Scholastic Instructor Magazine Teachers Pick Best of 2009
* Tillywig 2010 Laugh Out Loud Fun Award
Paul: Here are two things that are absolutely and irrefutably true: 1) I love art. 2) I hate getting up early. Here are two more things that are painful in their truth: 1) Sometimes you have to get up early in the service of your art. 2) This feels awful.
Here are three other things that feel awful: 1) When the guy at the market has nothing to sell but combinations of the same sickly yellow paint (“I’ve got a bit of yellow, some yellow, or lots of yellow.”) 2) Mixing colours that you can’t then use because someone beat you to the cathedral again. 3) When the bishop buggers off. Honestly, what is the point of bishops?
Here’s something that’s great: Fresco.
Paul: I stumbled into the Games News office this morning (much as I do every morning) to find it abandoned, a thin and smoky haze wafting through sunlight sliced a dozen times by crooked venetians. As I tried to blink away the hatred for this unsociable hour of the day, I spotted a single, cryptic note scrawled on Quinns’ desk:
“PAUL we haven’t covered Bear Park yet. We should definitely cover Bear Park. It’s the perfect lead story for your solo news.”
So, he was gone. And he’d left me with the bears.
It was time for the day’s first drink.
The third talk from our V&A collection is a sneak preview of a new talk that Quinns is working on. OooOOOooh!
A Feast of Friends is Quintin’s overlong, years-late answer to the question everyone asked when he left the video games press for board games, which was “Isn’t that a step down?” No, no it isn’t. Board games are beautiful, important and have a glittering future, and this is why.
Continuing our collection of talks filmed during the V&A’s Board Game Study Day, here’s 15 minutes from journalist and historian Holly Nielsen on the hilarious, horrifying history of British board games.
Huge thanks to Holly for letting us host this talk. It’s just too much fun. Next time you buy a game that’s a little less than perfect, why pop this talk on? You’ll feel very lucky about the state of your board game collection, we guarantee.
A couple of weeks ago we announced our nominees for our 4th annual Board Game Awards. There were many amazing board games released in 2016 and I’m always excited to take one last look back at the year to recognize the best and most creative among them. Today we are excited to announce the winners […]
Cynthia: The television show Firefly , one of Joss Whedon’s series, has wriggled deep into the shared geek consciousness since it aired in 2002-3. Phrases such as “Curse your sudden but inevitable betrayal”, “I can kill you with my brain”, and “Yessir Captain Tightpants” now serve as entry passwords into secret geek spaces, flashes of color that we use to recognize each other in the wild. As much spaghetti western as science fiction, full of Chinese swear words and sexually-charged tea ceremonies, Firefly had Buffy’s wit and black humor, Dollhouse’s dark maturity, and something else that characterised neither: freedom. Five stars’ worth of planets, moons, frontiers, and open skies.
In other words, if you haven’t yet watched Firefly, you need to get on it.
But enough of that! The real question here is whether the new Firefly roleplaying game is any good.
Readers, friends: yes. Yes it is.
Introducing Mythos Tales, a game of solving occult mysteries where if you’re not careful, you might become a victim yourself. Will Paul Dean crack the case of whether Mythos Tales is a worthy consumer product, or will this be his final review?
We wish him luck.
Despite 2,000 suggestions from the public for the spa town version of the board game, filling one of the cheapest spots on the board is proving trickyName: Tunbridge Wells.Prefix: Royal. Continue reading…
Quinns: Oof, reviews don’t get much tougher than this.
I’ve just finished playing an advance copy of Terminal Directive, the most dramatic expansion that Android: Netrunner has ever received. This big box introduces not just a campaign to the superlative cyberpunk card game, but the dramatic “Legacy” elements that you might remember from Pandemic: Legacy. As the story unfolds players open new packs of cards, but also destroy cards and cover them with stickers.
Best of all, Terminal Directive is a long-awaited stepping stone for new Netrunner players! Previously if you bought the core set and liked it, you then faced the intimidating proposition of simply starting to buy up Netrunner’s forty-two expansion packs. Now you can buy the core set, and then enjoy Terminal Directive’s campaign, and then – erm – begin buying forty-two expansion packs.
There’s just one problem. After being a zealous advocate for this game for years on end, today I don’t play Netrunner anymore. Let’s talk about why.
Quinns: Oh my god. Where do we start?
Maybe just gaze into the above image. Try and take it all in. Crystals! Robots! Colours! Cards! Three dozen unique kinds of token, each with a different shape, as if they were all so scared of this primary-coloured scrum that they started to collapse in on themselves.
This is Cry Havoc, one of 2016’s most striking and well-received war games, and if you take anything from its Shakespearean name it shouldn’t be wry sophistication, but that this design is as wild and energetic as a pack of dogs.
“Friends, Romans, countrymen, lend me your ears!” Let me tell you what I think of this grand box.
That was another quote from Julius Caesar, you see. I might even do another before we’re done. Brace yourselves!